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Personal TTRPG
Weapon and Armor Stats
This is a personal project for a Table Top RPG that I have been making from scratch in my spare time.
Weapons
Weapon Stats
Abilities List
Each weapon was listed and given values approximate values. From there they were adjusted so that no weapon has a statistical advantage than any other weapon.
No weapon is weaker than any other without being stronger somewhere else and vice versa. Even statistically weak weapons like the spear have been compensated with an ability that helps keeps enemies away, and while not directly adding to damage it greatly increase survivability
Armor
Armor Stats
Each piece of armor was given the same treatment so that no individual armor item or any combination of armors would be better than another.
If one armor is better than another in it's protective capabilities then it is due to a sacrifice to either the amount of actions they can take per turn or their ability to Dodge which is what negates all damage entirely. Even an armor less player is a perfectly valid way to play.
What this means is that there is not superior playstyle. Any character the player wants to play as and any style of play the player prefers will be properly rewarded in combat even if their character is not proficient in combat.
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